At the start of each turn, roll a six-sided dice. If you roll a 4 or above, your Akora gains 400 Attack Power until the end of the turn, if you roll a 3 or below, your Akora gains 200 Soul Points until the end of the turn. You can only have 1 "Pray to Win" active at one time.
| Detail | Value |
|---|---|
| Card type | Alchemy |
| Attribute | Divine |
| Subtype | Eternity |
| Relic requirement | 3 |