Trigger - Enter: Deal one damage to your Contender.
When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way.
If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
| Detail | Value |
|---|---|
| Card type | Clash |
| Color | Red |
| Affiliation | Alpha |
| Cost | R1 |
| Attack | 1 |
| Defense | 2 |