25: Whenever you exhaust a card you control for the first time each turn, draw one card.
Trigger - Attack: You may exhaust this card. If you do, until end of turn, up to one target Clash card you control assigns clash damage equal to its defense power rather than its attack power. (A card that is exhausted does not ready during your next ready step.)
15: While this Contender is exhausted, Clash cards you control get +0/+1 during each opponent's Clash Phase.
| Detail | Value |
|---|---|
| Card type | Contender |
| Color | White |
| Affiliation | Alpha |
| Attack | 1 |
| Defense | 0 |