Daunting
Each opposing playerWhite Clash card with the highest cost must attack if able.
(If that Clash card leaves play, the next highest cost must attack if able)
When this is attacked, add Time Counters to the [Time Pool] equal to the Doubt on the attacking card.
Damage on this doesn't clear until end of turn.
| Detail | Value |
|---|---|
| Card type | Clash |
| Subtype | Minion |
| Attack | 4 |
| Defense | 7 |