Arrive - If you have five or more cards in your hand, the next Water card you play this turn costs (0) to play. Otherwise, draw X cards (X equals five minus the number of cards in your hand.)
Expel "Jemial, Celestial Wielder" when it leaves the field.
| Detail | Value |
|---|---|
| Card type | Unit |
| Subtype | Legendary |
| Element | Water |
| Shard cost | 6 |
| Power | 3500 |
| Artist | Gunrev Studios |