If Electro is KO'd on an opponent's turn, he deals that opponent 1 damage. Move him to your Reserve Pool on a Bolt face after your Clear and Draw Step next turn (instead of rolling him as normal).
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Sinister Six |
| Energy type | Bolt |
| Cost | 6 |
| Maximum dice | 4 |