When you field your first Pit Fiend each turn, you may move 1 NPC die from your reserve pool to your used pile to draw 3 dice. Roll any evil character dice drawn this way. Place the other dice in your used pile.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Monsters |
| Energy type | Bolt |
| Cost | 5 |
| Maximum dice | 4 |