Intimidate (When fielded, remove target opposing character die from the Field Zone until end of turn - place it next to your character cards.)
While Punisher is active, when an opposing character die is fielded, spin a Punisher die up 1 level (if able). If you do, spin that opposing character die down 1 level.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Thunderbolt |
| Energy type | Fist |
| Cost | 5 |
| Maximum dice | 4 |