While Lockjaw is active, before your Clear and Draw Step, name a non-Sidekick die. If you draw that die, gain 1 life and each of your Lockjaw dice gets +1A and +1D.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Inhumans |
| Energy type | Shield |
| Cost | 3 |
| Maximum dice | 4 |