While Lockjaw is active, before your opponent's Clear and Draw Step, name a non-Sidekick die. If your opponent draws that die, deal 2 damage to all of that opponent's character dice and each of your Lockjaw dice get +2A.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Inhumans |
| Energy type | Shield |
| Cost | 4 |
| Maximum dice | 4 |