Equip (attach to a character with [Can Equip])
Equipped character gains +2D and cannot be the target of Global Abilities.
Global: Pay [1 Energy]. Once during your turn you may put a NPC die from your Used Pile into your Reserve Pool.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | None |
| Cost | 3 |
| Maximum dice | 4 |