Effect: [Start of Your Turn] If your opponent has 3 or more Tamers, gain 1 memory.[All Turns] When an opponent plays a Digimon, by suspending this Tamer, gain 1 memory if that Digimon is level 4 or higher, and <Draw 1> if it is level 3.
Security Effect: [Security] Play this card without paying the cost.
| Detail | Value |
|---|---|
| Card Type | Tamer |
| Color | White |
| Play Cost | 2 |