| Ability | Type | Effect |
|---|---|---|
| Shadow Command | Poke-POWER | Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. |
| Attack | Cost | Damage | Effect |
|---|---|---|---|
| Damage Even | Psychic, Colorless | Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. | |
| Night Spin | Psychic, Psychic, Colorless | 50 | Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. |