| Attack | Cost | Damage | Effect |
|---|---|---|---|
| Counting Song | Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon. | ||
| Ram | Psychic | 10 | |
| Night Bind | Psychic, Colorless | 20 | Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn. |