| Attack | Cost | Damage | Effect |
|---|---|---|---|
| Psychic Removal | Psychic | 20 | Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. |
| Powerful Hand | Psychic, Psychic, Colorless | Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way. |