•"Psychic Recharge" - [Turn 1] - Standard Action: [DR 2] and discard 1 card from your hand.] Choose up to 2 of your resources and ready them.
•"Psychic Disruption": Your opponent cannot drive through any effect of a card of level 3 or more.
•"Psychic Boost" - Standard Action: [Put this card on the bottom of your deck from your graveyard.] Choose 1 allied {Ascendant or Resistance} unit. Until the end of turn, it gains +2 ATK.
| Detail | Value |
|---|---|
| Card type | Unit |
| Faction | ATLAS |
| Attribute | Ascendant |
| Level | 0 |
| ATK | 0 |
| HP | 4 |
| STK | 1 |
| Flavor text | As more civilians joined the fight against the invaders, more of them were discovering innate superpowers and becoming Ascendants. |