Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
| Detail | Value |
|---|---|
| Card type | Action |
| Subtype | Spell |
| Element | Water |
| Class | Cleric |
| Reserve cost | 5 |
| Speed | Fast |
| Collector number | DOA 1st • EN-186 |
| Flavor text | A healing prayer for the pure of soul. |