This card costs 2 less to activate if no units have attacked this turn. Allies you control get +2 power and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
| Detail | Value |
|---|---|
| Card type | Action |
| Subtype | Skill |
| Element | Tera |
| Class | Tamer |
| Reserve cost | 4 |
| Speed | Slow |
| Collector number | DOA 1st • EN-269 |