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Command the Hunt


Command the Hunt card image

Overview

This card costs 2 less to activate if no units have attacked this turn. Allies you control get +2 power and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)

Detail Value
Card type Action
Subtype Skill
Element Tera
Class Tamer
Reserve cost 4
Speed Slow
Collector number DOA 1st • EN-269

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