At the start of your opponent's Troublemaker Phase, this card permanently gets +1 power. When this card has 8 power, frighten all your opponent's Friends at its Problem and dismiss this card.
| Detail | Value |
|---|---|
| Card Type | Troublemaker |
| Power | 4 |
| Traits | Troublemaker |
| Points | 1 |
*"Do you know what you get if you feed a parasprite too much? A whole bunch of hungry little parasprites."