Starting Problem. When a player defeats a Troublemaker at this Problem, that player scores an additional point.
| Detail | Value |
|---|---|
| Card Type | Problem |
| Points | 1 |
| Your Requirement | 2 Blue + 2 non-Blue |
| Opponent's Requirement | 4 wild |
Runaway carriage? Falling hot air balloon? Evil, grass-munching weeds? When on patrol, a pegasus should keep her eyes peeled.