When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
| Attack | Cost | Damage | Effect |
|---|---|---|---|
| Harden | Colorless | During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less. | |
| Knock Away | Fighting, Colorless | 20+ | Flip a coin. If heads, this attack does 20 damage plus 10 more damage. |