| Attack | Cost | Damage | Effect |
|---|---|---|---|
| Super Growth | Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. | ||
| Calming Hurricane | Grass, Grass, Colorless | 150 | Heal 30 damage from this Pokémon. |
| Tropical Hour GX | Grass, Grass, Grass | 200 | If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) |