When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
| Detail | Value |
|---|---|
| Card Type | Continuous Trap |
| Race | Continuous |
| Archetype | Mekk-Knight |