When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.
| Detail | Value |
|---|---|
| Card Type | Counter Trap |
| Race | Counter |
| Archetype | Hecahands |