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Trial of Identity


Trial of Identity card image

Overview

Trigger - Enter: Spawn X + 1 Minions, where X is the number of players. Then, for each player, put an Elite Minion from the Boss deck with a role that matches that player into play. It gets Observant and, "This can't be dealt damage while a non-Elite Minion is in play".

If there is a non-Elite Minion in play, Elite Minions get Safeguard and can't be defeated or sent to Oblivion by card effects.

Victory: When there are no Minions in play, advance.

Trigger - Portal: Target Clash card that shares a name or Role with your Contender gets +1/+1 until the end of the next clash.

Trigger - Enter: Reveal cards from the top of the Minion deck until you reveal an Accessory. Put it into play, then put the revealed cards on the bottom of the Minion deck.

Detail Value
Card type Boss

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