Trigger - Enter: Spawn X Minions where X is the number of players ó 2.
When an opposing Clash card enters play, its owner may put a Doubt on it. If they don’t, it gets Observant.
If there is a non-Elite in play, Elite Minions can't be dealt non-clash damage.
Victory: When there are no Minions in play, advance.
Trigger - Portal: Ready target Clash card you control. If you are the active player, attack with it, and add a Doubt to it at the end of the clash.
When you would put a card into the Resource Zone, you may add one Time Counter to the Time Pool. If you don't, that resource enters engaged.
| Detail | Value |
|---|---|
| Card type | Boss |