When fielded, KO all Batman Dice. Whenever a player purchases a non-Black Lanterns die, that player loses 1 life.
Global: Once per turn, after your reroll, if you have at least one of each energy type in your Reserve Pool, gain 1 energy.
| Detail | Value |
|---|---|
| Card type | Character |
| Affiliation | Black Lanterns |
| Energy type | Mask |
| Cost | 7 |
| Maximum dice | 4 |