At the end of your turn, you may put a Delay counter on a Problem. Opponents pay +1 AT to move characters to a Problem for each Delay counter on that Problem. When an opponent moves a character to a Problem, remove all Delay counters from that Problem.
| Detail | Value |
|---|---|
| Card Type | Dilemma |
| Power | 5 |
| Cost | 1 |
| Requirement | 3 White |
| Traits | Resource • Dilemma |
| Points | 0 |
| Your Requirement | 8 wild |
| Opponent's Requirement | 8 wild |
None