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Delaying Tactics


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Overview

At the end of your turn, you may put a Delay counter on a Problem. Opponents pay +1 AT to move characters to a Problem for each Delay counter on that Problem. When an opponent moves a character to a Problem, remove all Delay counters from that Problem.

Detail Value
Card Type Dilemma
Power 5
Cost 1
Requirement 3 White
Traits Resource • Dilemma
Points 0
Your Requirement 8 wild
Opponent's Requirement 8 wild

None

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