When you move a character to this Problem, your Troublemakers get +2 power until the start of your next turn.
| Detail | Value |
|---|---|
| Card Type | Dilemma |
| Power | 5 |
| Cost | 1 |
| Requirement | 3 Purple |
| Traits | Resource • Dilemma |
| Points | 0 |
| Your Requirement | 8 wild |
| Opponent's Requirement | 8 wild |
"Who puts eyeballs in filling? GUARDS!" - Grubber