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Guards, Guards!


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Overview

When you move a character to this Problem, your Troublemakers get +2 power until the start of your next turn.

Detail Value
Card Type Dilemma
Power 5
Cost 1
Requirement 3 Purple
Traits Resource • Dilemma
Points 0
Your Requirement 8 wild
Opponent's Requirement 8 wild

"Who puts eyeballs in filling? GUARDS!" - Grubber

Characters

No characters listed.

Resources

Printings

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