When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
| Detail | Value |
|---|---|
| Card Type | Counter Trap |
| Race | Counter |
| Set | # | Rarity | Variant | Year |
|---|---|---|---|---|
| Phantom Nightmare | PHNI-EN080 | Secret Rare | First Edition, Quarter Century Secret Rare, Unlimited | 2024 |
| Rarity Collection 5 | RA05-EN079 | Super Rare | Collector's Rare, First Edition, Platinum Secret Rare, Secret Rare, Starlight Rare, Ultimate Rare, Ultra Rare, Unlimited | 2026 |