When an opposing Clash card becomes ready, if it has less than three Doubt, it gains one Doubt.
When another Minion is defeated, this gets Daunting until end of turn.
The first opposing Clash card that attacks each turn deals no clash damage.
| Detail | Value |
|---|---|
| Card type | Clash |
| Subtype | Minion |
| Attack | 5 |
| Defense | 6 |