Breakthrough
Trigger - Victory: The defeated Clash cardWhite controller may discard a card. If they don’t, they add one Doubt to another Clash card they control.
Trigger - Challenge: Add one Time Counter to the [Time Pool].
This attacks the lowest-cost opposing Clash card if able.
| Detail | Value |
|---|---|
| Card type | Clash |
| Subtype | Minion |
| Attack | 7 |
| Defense | 5 |