Opposing Clash cards get, "Trigger - Defeat: Your Contender gains one health. Put one Doubt on a friendly Clash card you don’t control. If you don’t, put one Doubt on a friendly Clash card you control".
Whenever an opposing player diminishes, they add one Doubt to a Clash card they control.
Minions get Siege 1.
| Detail | Value |
|---|---|
| Card type | Clash |
| Subtype | Minion |
| Attack | 6 |
| Defense | 5 |